![]() Top/Center Flags for VR By default the flags are impossible to notice because they are in the top left corner of your virtual HUD which you never would be looking at. My settings keep the car locked to horizon up to 10 degrees of pitch which gives good experience through normal and extreme (monza banking, eau rouge) situations: Real Head Motion Allows you to have a mix of locked to horizon and car and filter bumps. I will provide a filter that should go nicely with the gbW weathers next time I update my graphics mod. I see some people using gbW in VR but it was way too contrasty for me in Oculus. If you run PP Off, you should still benefit from the adjusted weather files which should have a more consistent brightness and balance. Natural Graphics Mod If you run PP On, provides much more believable visuals and saves ~10fps fps over the default filter. Hide/Show Apps: CTRL H (or CTRL U to cycle through "virtual desktops") Reset View: CTRL SPACE (or bind ‘Look Left’ and ‘Look Right’ and press them together, however this is a waste of a button) JoyToKey or your wheel drivers), here are some likely to be useful: You will probably want to find a method to bind keys to your wheel (e.g. Oculus: Set AUTOSELECT_RIFT_AUDIO_DEVICE=1 in Documents/Assetto Corsa/cfg/oculus.ini so that audio always goes to the Oculus instead of your windows default OpenVR: try SteamVR's Desktop Theater Mode Beware that these will steal VRAM from the game ![]() Oculus: The latest beta of Oculus software provides a virtual desktop, however it is still a bit buggy, try Bigscreen Beta. Oculus: Oculus TrayTool lets you define profiles so that you can force ASW on or off per game, I find this useful. I am using it as it allows me to run PP and 1.4 PPD on a GTX 970. ![]() In general, it is allowed by default, so if you are not achieving 90fps the game will fall back to 45 and use this technology to provide a smooth experience. Will introduce some artifacts but for games like AC they are not too bad.You can increase graphics settings with the additional GPU headroom.Not a setting as such, but an important consideration, allows the game to be rendered at 45fps instead of 90fps and still feel fluid. OpenVR: Set in OpenVR app in game, where you can also adjust IPD in Vive Oculus: Set in Documents/Assetto Corsa/cfg/oculus.ini (or in Content Manager) 1.0 is default, increase in 0.1 increments. ![]() G-force and camera shake may contribute to motion sickness, and require the following parameter to be edited for them to be active in VR:Īssettocorsa\system\cfg\assetto_corsa.ini I recommend RHM as it can give the best of both (see recommended mods section)ĭisplay downshift protection notification: Off (immersion) Lock onboard camera to Horizon: Experiment to see what you prefer, can affect motion sickness, sense of elevation changes. Resolution: 1920x1080 (Only affects the size of the virtual HUD, not the actual game rendering resolution)įullscreen Rendering: Enabled (improves performance and means that your mouse is always usable if your screen is higher resolution than set above)Ĭrepuscular rays: Off (bugged in VR - see known issues)įast Approximate Anti-Aliasing: Off (blurry) Per commenti e discussioni fate riferimento a questo topic del forum. Vi raccomandiamo anche di scaricare i vari files di configurazione specifici per ogni vettura relativi naturalmente alla visuale dall'abitacolo. Come potete leggere anche qui di seguito, la guida è realmente molto completa, con consigli di configurazione tecnica, setup dei menu in game e persino i mods più utili e funzionali per un'esperienza realmente unica ed immersiva. Chris Kennedy ha pubblicato una utilissima guida completa per configurare e sfruttare al meglio la Virtual Reality con Assetto Corsa, utilizzando sia il visore Oculus Rift che quello Open VR. ![]()
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